Well it is Monday, we are coming off a jam packed Beta Weekend. If all the full servers were any indication, the weekend was a successful one. Today i am going to touch on Huttball.
I played quite a bit of huttball this weekend on a couple different characters. With it being beta weekend we had lots of new testers so i knew going in Huttball was going to be a bit messy.
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| Ball in the Center Starting Point |
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| Huttball Field |
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| Huttball Fire Trap |
On Defense i have seen the opposite. People standing in perfect positions to get charged on and gain a big advantage for the other team. If the ball carrier is coming your way and can charge, you need to move out of line of sight, They are going to use you to advance the ball.
Huttball is like football where it is a total team effort. One player is not going to win this game. Healers in this game are also going to have a challenge. As a healer you need to be constantly on the move as the ball is always on the move. The different levels of the zone present many line of sight healing issues. The best move is to not be behind the play. Run ahead of the ball if possible. If you get caught behind you will have difficulty catching up.
Huttball is a double-edged sword. If can be great fun if your rolling with a team that knows what they are doing and where to be positionwise. Ventrillo is really needed. If you are pugging Huttball it is going to be a long frustrating night!



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